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Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger

Legendary Creature — Elder Giant

Kroxa wants a deck that fills its discard pile and plays cards back out of it. It also suits a deck that throws away its own cards on purpose for a reward.

  • Mana costblackred
  • Black, Red ()
  • Power / toughness6 / 6
  • RarityMythic

When Kroxa enters, sacrifice it unless it escaped.

Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.

Escape—blackblackredred, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Themes

Cards That Fit Kroxa, Titan of Death's Hunger

Picked for what they do in Kroxa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kroxa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Kroxa, Titan of Death's Hunger

explain how Kroxa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Jan 2020

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

Wizards of the Coast 24 Jan 2020

An opponent loses 3 life if they discard a land card or if they can't discard a card at all.

Wizards of the Coast 24 Jan 2020

As the second ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand without revealing it, then each other opponent in turn order does the same. All the chosen cards are discarded at the same time, and then the appropriate players lose 3 life each.

Wizards of the Coast 24 Jan 2020

Escape's permission doesn't change when you may cast the spell from your graveyard.

Wizards of the Coast 24 Jan 2020

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

Wizards of the Coast 24 Jan 2020

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

Wizards of the Coast 24 Jan 2020

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

Wizards of the Coast 24 Jan 2020

Kroxa's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.

Wizards of the Coast 24 Jan 2020

Kroxa's second ability triggers when it enters the battlefield, even if it didn't escape.

Wizards of the Coast 24 Jan 2020

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

Wizards of the Coast 24 Jan 2020

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Wizards of the Coast 14 Apr 2023

To resolve Kroxa's second triggered ability in a multiplayer game, the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Next, all chosen cards are revealed and discarded at the same time. Finally, each opponent who didn't discard a nonland card loses 3 life.

12 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kroxa, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.Graveyard/Self-MillGraveyard decks fill their own graveyard on purpose, then play cards from it as if it were a second hand. Moving cards from the top of your own deck straight into the graveyard is called self-mill.Open the Graveyard/Self-Mill pageGraveyard PayoffRewards you for having cards in your graveyard, or uses them straight from there. Your graveyard is normally where cards go once they are finished with; these turn it into a second hand, and the fuller it is the better they get. Golgari Grave-Troll, SplinterfrightOpen the Graveyard Payoff pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageOpponent DiscardMakes opponents discard cards from their hands. In a format where everyone starts with seven and refills slowly, stripping a hand can be harder to recover from than losing a creature. Windfall, Sword of Feast and FamineOpen the Opponent Discard pageMadness/DiscardDiscard decks throw away their own cards on purpose and play cards that reward each discard. Cards with madness can even be cast for a different, usually cheaper, cost at the moment you discard them.Open the Madness/Discard page