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Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant

Legendary Creature — Treefolk

Kurbis wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Plants / Treefolk.

  • Mana costXgreengreen
  • Green ()
  • Power / toughness0 / 0
  • RarityRare

Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.

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Archetypes

Cards That Fit Kurbis, Harvest Celebrant

Picked for what they do in Kurbis's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kurbis's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Kurbis, Harvest Celebrant does6

The 6 Cards

Rulings for Kurbis, Harvest Celebrant

explain how Kurbis works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Sep 2021

If a resolving spell enters the battlefield as a copy of Kurbis, it will enter the battlefield with a number of +1/+1 counters equal to the mana spent to cast the spell. For example, if you spend {3}{U} to cast Clone and choose to have it copy Kurbis as it enters the battlefield, it will enter with four +1/+1 counters on it because four mana was spent to cast Clone.

Wizards of the Coast 24 Sep 2021

If you copy Kurbis while it is on the stack (perhaps using an effect like that of Double Major), the copy wasn't cast, so no mana was spent to cast it. That Kurbis will enter with zero +1/+1 counters on it.

Wizards of the Coast 24 Sep 2021

Kurbis enters with a number of +1/+1 counters on it equal to the total mana spent to cast it, and that number usually won't be the same as X. If you cast Kurbis for {G}{G}, it will enter the battlefield with two +1/+1 counters on it.

Wizards of the Coast 24 Sep 2021

Once the activated ability resolves, damage will be prevented even if the creature later loses all of its +1/+1 counters.

Wizards of the Coast 24 Sep 2021

Similarly, if you create a token that's a copy of Kurbis, or if a card enters the battlefield as a copy of Kurbis without being cast, it enters with zero +1/+1 counters on it.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kurbis, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine pageFogPrevents combat damage, usually for a whole turn. A single card can blank an entire attack, which in multiplayer often means surviving a turn you had no other answer to. Fog, Spore Frog, Maze of IthOpen the Fog page