- Commander Nexus
- Commanders
- Tromell, Seymour's Butler
Command zone
Tromell, Seymour's Butler
Legendary Creature — Elf Advisor
Tromell wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Advisors or Elves.
- Mana cost
- Green ()
- Power / toughness2 / 3
- RarityRare
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
,
: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
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- Archetypes
Cards That Fit Tromell, Seymour's Butler
Picked for what they do in Tromell's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tromell's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Tromell, Seymour's Butler does6
Rulings for Tromell, Seymour's Butler
explain how Tromell works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
If you proliferate multiple times, you don't have to choose the same set of players and/or permanents to get additional counters each time.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
The value of X is determined only once, as Tromell's last ability resolves. To determine that value, look at the nontoken creatures you control and count each one that entered this turn. It doesn't matter if they were creatures when they entered or who controlled them when they entered.
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
While proliferating multiple times, players can't respond between proliferating the first time and proliferating the second time, and so on.
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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