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Kurn, Son of Mogh

Kurn, Son of Mogh

Legendary Creature — Klingon Warrior Officer

Kurn wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Warriors.

  • Mana cost2 genericblack
  • Black ()
  • Power / toughness2 / 3
  • RarityRare

Deathtouch

Battlefront — Whenever Kurn attacks, you draw X cards and lose X life, where X is the number of opponents you attacked this turn.

Build a deck with Kurn Find it in the app

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Cards That Fit Kurn, Son of Mogh

Picked for what they do in Kurn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kurn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Kurn, Son of Mogh does6

The 6 Cards

Similar Commanders

Commanders that share the most with Kurn, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page