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Lagorin, Soul of Alacria

Lagorin, Soul of Alacria

Legendary Creature — Beast Mount

Lagorin wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Beasts or Mounts.

  • Mana costgreenwhite
  • White, Green ()
  • Power / toughness1 / 1
  • RarityUncommon

Flying

Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

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Archetypes
Themes
  • Beasts
  • Mounts

Cards That Fit Lagorin, Soul of Alacria

Picked for what they do in Lagorin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lagorin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Mounts plan6

The 6 Cards

Rulings for Lagorin, Soul of Alacria

explain how Lagorin works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Feb 2025

“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”

Wizards of the Coast 7 Feb 2025

“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.

Wizards of the Coast 7 Feb 2025

An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.

Wizards of the Coast 7 Feb 2025

Creatures with saddle can attack or block as normal even if they aren’t saddled.

Wizards of the Coast 7 Feb 2025

If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.

Wizards of the Coast 7 Feb 2025

You may activate a permanent’s saddle ability even if that permanent is already saddled.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Lagorin, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page