Skip to content
  1. Commander Nexus
  2. Commanders
  3. Spider-Man India

Command zone

Spider-Man India

Spider-Man India

Legendary Creature — Spider Human Hero

Spider-Man India wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Heroes, Humans or Spiders.

  • Mana cost3 genericgreenwhite
  • White, Green ()
  • Power / toughness4 / 4
  • RarityUncommon

Web-slinging 1 genericgreenwhite (You may cast this spell for 1 genericgreenwhite if you also return a tapped creature you control to its owner's hand.)

Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.

Build a deck with Spider-Man India Find it in the app

Archetypes
Themes

Cards That Fit Spider-Man India

Picked for what they do in Spider-Man India's deck. When two cards do the same job, the one with the lower comes first. All of them fit Spider-Man India's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Spider-Man India does6

The 6 Cards

Rulings for Spider-Man India

explain how Spider-Man India works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Sep 2025

If any permanent has an ability that triggers when the permanent you return leaves the battlefield, that ability will be put on the stack after you finish casting the spell, and it will resolve before that spell.

Wizards of the Coast 19 Sep 2025

The creature you return must be tapped at the time you pay costs, but doesn't necessarily need to be tapped before you start casting the spell. For example, if you tap a creature with a mana ability to pay part of the spell's web-slinging cost, you could also return that creature to your hand to pay the cost.

Wizards of the Coast 19 Sep 2025

Web-slinging represents an alternative cost. If another effect allows you to play a card for a different alternative cost, including "without paying its mana cost," you can't also choose to pay its web-slinging cost. If any additional costs from other sources are applied, you must pay those.

Wizards of the Coast 19 Sep 2025

You must follow all normal timing rules when casting a spell with web-slinging. For creatures, that usually means you must cast it during a main phase of your turn while the stack is empty.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Spider-Man India, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page