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Laughing Jasper Flint

Laughing Jasper Flint

Legendary Creature — Lizard Rogue

Laughing Jasper Flint wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Library Manipulation, Lizards or Rogues.

  • Mana cost1 genericblackred
  • Black, Red ()
  • Power / toughness4 / 3
  • RarityRare

Creatures you control but don't own are Mercenaries in addition to their other types.

At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

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Archetypes

Cards That Fit Laughing Jasper Flint

Picked for what they do in Laughing Jasper Flint's deck. When two cards do the same job, the one with the lower comes first. All of them fit Laughing Jasper Flint's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Laughing Jasper Flint

explain how Laughing Jasper Flint works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.

Wizards of the Coast 12 Apr 2024

If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

Wizards of the Coast 12 Apr 2024

Laughing Jasper Flint’s first ability applies to creatures you control but don’t own as they enter the battlefield. For example, if you control Laughing Jasper Flint and Vial Smasher, Gleeful Grenadier, having a creature an opponent owns that normally isn’t an outlaw enter the battlefield under your control will cause Vial Smasher’s ability to trigger.

Wizards of the Coast 12 Apr 2024

Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.

Wizards of the Coast 12 Apr 2024

The value of X is determined as Laughing Jasper Flint’s last ability resolves.

Wizards of the Coast 12 Apr 2024

You pay all costs and follow all normal timing rules for cards played from exile with Laughing Jasper Flint’s last ability. For example, if you exile a creature card this way, you must wait until your main phase to cast it.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Laughing Jasper Flint, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.TheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page