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Magik, Illyana Rasputin // Darkchild, Demon Uncaged

Magik, Illyana Rasputin // Darkchild, Demon Uncaged

Legendary Creature — Mutant Sorcerer Hero // Legendary Creature — Mutant Demon Sorcerer

Magik wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Demons, Heroes or Library Manipulation.

  • Mana cost1 genericblackred
  • Black, Red ()
  • Power / toughness3 / 3
  • RarityMythic

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

At the beginning of your end step, if you've sacrificed two or more permanents this turn, you may transform Magik.

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At the beginning of your upkeep, exile cards from the top of your library until you exile a nonland card. You may play those cards this turn.

Pay 4 life: Darkchild gains indestructible until end of turn. Tap her.

Build a deck with Magik Find it in the app

Archetypes

Cards That Fit Magik, Illyana Rasputin

Picked for what they do in Magik's deck. When two cards do the same job, the one with the lower comes first. All of them fit Magik's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

Similar Commanders

Commanders that share the most with Magik, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.TheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageLife Pay EngineCards that let you pay life instead of mana, or pay life for an extra effect, treating your life total as something to spend.Open the Life Pay Engine pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection page