- Commander Nexus
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- Leonardo, Cutting Edge
Command zone
Leonardo, Cutting Edge
Legendary Creature — Mutant Ninja Turtle
Leonardo wants a deck that gains life over and over and gets rewarded for it. It also suits a deck that keeps making its creatures bigger turn after turn.
- Mana cost
- White ()
- Power / toughness1 / 1
- RarityRare
Sneak (You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
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- Archetypes
- Themes
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- Mutants
- Ninjas
- Turtles
Cards That Fit Leonardo, Cutting Edge
Picked for what they do in Leonardo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Leonardo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Leonardo, Cutting Edge
explain how Leonardo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Although a creature put onto the battlefield this way is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Leonardo's last ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.
If Leonardo is dealt lethal damage at the same time that you gain life, he won't receive a counter from his last ability in time to save him.
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Leonardo's last ability triggers only once.
In a Two-Headed Giant game, life gained by your teammate won't cause Leonardo's last ability to trigger, even though it caused your team's life total to increase.
Leonardo's last ability triggers just once for each life-gaining event, whether it's 1 life from Illegitimate Business or 3 life from Guac & Marshmallow Pizza.
Spells can only be cast for their sneak costs any time you could play an instant during the declare blockers step on your turn (after your opponent has decided whether to block).
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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