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Leovold, Emissary of Trest

Leovold, Emissary of Trest

Legendary Creature — Elf Advisor

Leovold wants a deck that plays small creatures that make life hard for opponents. It also suits a deck that slows the whole table down with rules everyone must follow.

  • Mana costblackgreenblue
  • Blue, Black, Green ()
  • Power / toughness3 / 3
  • RarityMythic

Each opponent can't draw more than one card each turn.

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Build a deck with Leovold Find it in the app

Archetypes
Themes

Cards That Fit Leovold, Emissary of Trest

Picked for what they do in Leovold's deck. When two cards do the same job, the one with the lower comes first. All of them fit Leovold's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Leovold, Emissary of Trest

explain how Leovold works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Dec 2018

If an opponent hasn’t drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can’t choose to draw, even if they could draw one card this way.

Wizards of the Coast 7 Dec 2018

If you and a permanent you control each become the target of the same spell or ability an opponent controls, Leovold’s ability will trigger twice. The same is true if two permanents you control become the target of the same spell or ability an opponent controls.

Wizards of the Coast 7 Dec 2018

Leovold will “see” cards drawn by opponents earlier in the turn before it entered the battlefield, although Leovold can’t affect cards drawn before it entered the battlefield. For example, if an opponent draws two cards, then Leovold enters the battlefield, that opponent can’t draw more cards that turn, but the two drawn cards are unaffected.

Wizards of the Coast 7 Dec 2018

Replacement effects (such as that of dredge or Laboratory Maniac’s ability) can’t be used to replace draws that Leovold disallows. However, if an opponent’s first draw is replaced (by a dredge ability, for example), that draw didn’t happen and Leovold won’t stop the next draw.

Wizards of the Coast 7 Dec 2018

Your opponents can draw a maximum of one card each on each player’s turn. Subsequent card draws during that turn are ignored.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Leovold, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBGPlayers write colors as letters: U for blue, B for black, G for green. Blue is U because B was already taken by black.HatebearsHatebears decks play cheap creatures that each carry a rule making life harder for opponents, such as spells costing more. Each one is small, but together they slow the whole table down while they attack.Open the Hatebears pageHatebearA cheap creature, costing 3 mana or less, with a rule that slows everyone else down. Spells cost more, things enter tapped, or players cannot do something. It is the community's word for it, and a deck of them is a Hatebears deck. Thalia, Guardian of Thraben, Drannith Magistrate, Collector OupheOpen the Hatebear pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax page