- Commander Nexus
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- Leovold, Emissary of Trest
Command zone
Leovold, Emissary of Trest
Legendary Creature — Elf Advisor
Leovold wants a deck that plays small creatures that make life hard for opponents. It also suits a deck that slows the whole table down with rules everyone must follow.
- Mana cost
- Blue, Black, Green ()
- Power / toughness3 / 3
- RarityMythic
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Cards That Fit Leovold, Emissary of Trest
Picked for what they do in Leovold's deck. When two cards do the same job, the one with the lower comes first. All of them fit Leovold's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Leovold, Emissary of Trest
explain how Leovold works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If an opponent hasn’t drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can’t choose to draw, even if they could draw one card this way.
If you and a permanent you control each become the target of the same spell or ability an opponent controls, Leovold’s ability will trigger twice. The same is true if two permanents you control become the target of the same spell or ability an opponent controls.
Leovold will “see” cards drawn by opponents earlier in the turn before it entered the battlefield, although Leovold can’t affect cards drawn before it entered the battlefield. For example, if an opponent draws two cards, then Leovold enters the battlefield, that opponent can’t draw more cards that turn, but the two drawn cards are unaffected.
Replacement effects (such as that of dredge or Laboratory Maniac’s ability) can’t be used to replace draws that Leovold disallows. However, if an opponent’s first draw is replaced (by a dredge ability, for example), that draw didn’t happen and Leovold won’t stop the next draw.
Your opponents can draw a maximum of one card each on each player’s turn. Subsequent card draws during that turn are ignored.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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