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Lizard, Connors's Curse

Lizard, Connors's Curse

Legendary Creature — Lizard Villain

Lizard wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Curses Matter, Lizards or Villains.

  • Mana cost2 genericgreengreen
  • Green ()
  • Power / toughness5 / 5
  • RarityRare

Trample

Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.

Build a deck with Lizard Find it in the app

Archetypes

Cards That Fit Lizard, Connors's Curse

Picked for what they do in Lizard's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lizard's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan5

The 5 Cards

plan6

The 6 Cards

Rulings for Lizard, Connors's Curse

explain how Lizard works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Sep 2025

The effect from Lizard's triggered ability doesn't end at the end of the turn.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Lizard, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageCurses MatterCurses are Auras that attach to a player instead of a creature, usually hurting that player each turn. Some cards reward you for having them.Open the Curses Matter pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal pageLizardsLizards are creatures found mostly in red, with some in green and black.Open the Lizards page