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Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

Legendary Creature — Phyrexian Praetor

Vorinclex wants a deck that slows the whole table down with rules everyone must follow. It also suits a deck that makes huge amounts of mana for giant spells.

  • Mana cost6 genericgreengreen
  • Green ()
  • Power / toughness7 / 6
  • RarityMythic

Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

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Themes

Cards That Fit Vorinclex, Voice of Hunger

Picked for what they do in Vorinclex's deck. When two cards do the same job, the one with the lower comes first. All of them fit Vorinclex's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Vorinclex, Voice of Hunger

explain how Vorinclex works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 17 Nov 2017

If a land you control produces multiple mana of more than one type, Vorinclex's first triggered ability adds one mana of only one of those types. You choose which of those types it adds.

Wizards of the Coast 17 Nov 2017

If Vorinclex leaves the battlefield after its second ability has triggered, that ability still resolves and the affected land won't untap during its controller's next untap step.

Wizards of the Coast 17 Nov 2017

The types of mana are white, blue, black, red, green, and colorless.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Vorinclex, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageFreeze / Tap LockKeeps permanents tapped, or stops them untapping normally. It denies opponents their mana and attackers, and on your own cards it is the drawback you pay for a burst of power. Basalt Monolith, Intruder AlarmOpen the Freeze / Tap Lock pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageBig ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageMana DoublerMultiplies the mana your lands or permanents produce, so every land you already control starts making more. Mirari's Wake, Caged Sun. Read the wording before you add one, because some are a trap. Mana Flare, Heartbeat of Spring and Zhur-Taa Ancient say "a player", so every opponent's lands make extra mana too, and each of them gets to spend it before your next turn. Nikya of the Old Ways doubles only your own lands, but it stops you casting anything that is not a creature.Open the Mana Doubler pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageGroup HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug page