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Lozhan, Dragons' Legacy

Lozhan, Dragons' Legacy

Legendary Creature — Dragon Shaman

Lozhan wants a deck that deals damage straight to its opponents. It also works in a deck built around Dragons or Shaman.

  • Mana cost3 genericbluered
  • Blue, Red ()
  • Power / toughness4 / 2
  • RarityUncommon

Flying

Whenever you cast an Adventure or Dragon spell, Lozhan deals damage equal to that spell's mana value to any target that isn't a commander.

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Archetypes
Themes

Cards That Fit Lozhan, Dragons' Legacy

Picked for what they do in Lozhan's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lozhan's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Lozhan, Dragons' Legacy

explain how Lozhan works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Jun 2022

"Any target that isn't a commander" includes any player, as well as any creature or planeswalker that isn't a commander.

Wizards of the Coast 10 Jun 2022

If you cast a non-Dragon permanent spell that has an Adventure (rather than the Adventure itself) Lozhan's triggered ability will not trigger.

Wizards of the Coast 10 Jun 2022

The mana value of an Adventure spell is the based on the mana cost of the Adventure, not the mana cost of the permanent card that has the Adventure.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Lozhan, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal pageDragonsDragons are big flying creatures, most often red.Open the Dragons pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page