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Lu Meng, Wu General

Lu Meng, Wu General

Legendary Creature — Human Soldier

Lu Meng wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Soldiers.

  • Mana cost3 genericblueblue
  • Blue ()
  • Power / toughness4 / 4
  • RarityRare

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

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Cards That Fit Lu Meng, Wu General

Picked for what they do in Lu Meng's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lu Meng's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Lu Meng, Wu General does6

The 6 Cards

Rulings for Lu Meng, Wu General

explain how Lu Meng works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Oct 2009

Despite the similarities between horsemanship and flying, horsemanship doesn’t interact with flying or reach.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Lu Meng, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page