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Rikku, Resourceful Guardian

Rikku, Resourceful Guardian

Legendary Creature — Human Artificer

Rikku wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Artificers or Humans.

  • Mana cost2 genericblue
  • Blue ()
  • Power / toughness2 / 3
  • RarityRare

Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.

Steal — 1 generic, tap: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.

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Archetypes
Themes

Cards That Fit Rikku, Resourceful Guardian

Picked for what they do in Rikku's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rikku's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Rikku, Resourceful Guardian does6

The 6 Cards

Rulings for Rikku, Resourceful Guardian

explain how Rikku works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

Once a creature has been blocked, Rikku's first ability won't cause it to become unblocked.

Wizards of the Coast 6 Jun 2025

To move a counter from one permanent to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Rikku, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page