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Command zone

M.O.D.O.K.

M.O.D.O.K.

Legendary Artifact Creature — Villain

M.O.D.O.K. wants a deck that throws away its own cards on purpose for a reward. It also works in a deck built around Artifact Creatures, Life Pay Engine or Villains.

  • Mana cost3 genericblackblack
  • Black ()
  • Power / toughness2 / 2
  • RarityMythic

Flying, lifelink

Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Designed Only for Killing — Creatures your opponents control get -1/-1.

Build a deck with M.O.D.O.K. Find it in the app

Archetypes

Cards That Fit M.O.D.O.K.

Picked for what they do in M.O.D.O.K.'s deck. When two cards do the same job, the one with the lower comes first. All of them fit M.O.D.O.K.'s color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with M.O.D.O.K., and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.Madness/DiscardDiscard decks throw away their own cards on purpose and play cards that reward each discard. Cards with madness can even be cast for a different, usually cheaper, cost at the moment you discard them.Open the Madness/Discard pageLootingDraws and discards in the same breath. Faithless Looting, Frantic Search. It does not gain you cards. It improves the ones you have, and fills your graveyard on purpose, which is exactly what a reanimator card like Animate Dead wants.Open the Looting pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets meanLife Pay EngineCards that let you pay life instead of mana, or pay life for an extra effect, treating your life total as something to spend.Open the Life Pay Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page