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Masumaro, First to Live

Masumaro, First to Live

Legendary Creature — Spirit

Masumaro wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Spirits.

  • Mana cost3 genericgreengreengreen
  • Green ()
  • Power / toughness* / *
  • RarityRare

Masumaro's power and toughness are each equal to twice the number of cards in your hand.

Build a deck with Masumaro Find it in the app

Archetypes
Themes

Cards That Fit Masumaro, First to Live

Picked for what they do in Masumaro's deck. When two cards do the same job, the one with the lower comes first. All of them fit Masumaro's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Masumaro, First to Live does6

The 6 Cards

Similar Commanders

Commanders that share the most with Masumaro, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling page