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Ayumi, the Last Visitor

Ayumi, the Last Visitor

Legendary Creature — Spirit

Ayumi wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Legends Matter or Spirits.

  • Mana cost3 genericgreengreen
  • Green ()
  • Power / toughness7 / 3
  • RarityRare

Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)

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Cards That Fit Ayumi, the Last Visitor

Picked for what they do in Ayumi's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ayumi's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Ayumi, the Last Visitor

explain how Ayumi works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Jun 2005

Nonland legendary permanents don’t affect whether Ayumi can be blocked or not, only legendary lands.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ayumi, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page