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Michiko Konda, Truth Seeker

Michiko Konda, Truth Seeker

Legendary Creature — Human Advisor

Michiko Konda wants a deck that makes attacking it too costly, so opponents fight each other. It also suits a deck that gives up its own cards on purpose to get something back.

  • Mana cost3 genericwhite
  • White ()
  • Power / toughness2 / 2
  • RarityRare

Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.

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Themes

Cards That Fit Michiko Konda, Truth Seeker

Picked for what they do in Michiko Konda's deck. When two cards do the same job, the one with the lower comes first. All of them fit Michiko Konda's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Michiko Konda, Truth Seeker

explain how Michiko Konda works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Jun 2005

One permanent is sacrificed each time an opponent’s source deals damage to Michiko Konda’s controller. The amount of damage doesn’t matter.

Wizards of the Coast 1 Jun 2005

Sources that deal damage multiple times (such as creatures with double strike) will trigger Michiko Konda multiple times.

Wizards of the Coast 1 Jun 2005

Spells that deal damage repeatedly trigger Michiko Konda’s ability each time they deal damage. For example, a Glacial Ray spliced onto another Glacial Ray triggers the ability twice (once for each “2 damage” event from the Glacial Ray).

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Michiko Konda, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.PillowfortPillowfort decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.Open the Pillowfort pageRattlesnakeDiscourages attacks rather than preventing them, making an attack expensive or unappealing enough that opponents pick somebody else. Named for a rattlesnake's warning: the point is to be left alone. Propaganda, Sphere of SafetyOpen the Rattlesnake pageSacrificeSacrifice decks give up their own creatures, Treasures and other cards on purpose and get something back each time. A sacrifice outlet, a card that lets you sacrifice whenever you want, is the heart of the deck.Open the Sacrifice pageForced SacrificeMakes opponents sacrifice their own permanents. Because they choose what to lose, it gets around protection and hexproof that ordinary removal cannot touch. Braids, Arisen Nightmare, Living DeathOpen the Forced Sacrifice pageStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax page