Skip to content
  1. Commander Nexus
  2. Commanders
  3. Mikey & Mona, Mutant Sitters

Command zone

Mikey & Mona, Mutant Sitters

Mikey & Mona, Mutant Sitters

Legendary Creature — Mutant Ninja Turtle Lizard

Mikey & Mona wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Lizards, Mutants or Ninjas.

  • Mana cost2 genericgreen
  • Green ()
  • Power / toughness2 / 2
  • RarityRare

When Mikey & Mona enter, choose one or both. Each mode must target a different player.

• Target player chooses a creature they control and puts two +1/+1 counters on it.

• Target player returns a creature or land card from their graveyard to their hand.

Build a deck with Mikey & Mona Find it in the app

Archetypes
Themes

Cards That Fit Mikey & Mona, Mutant Sitters

Picked for what they do in Mikey & Mona's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mikey & Mona's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Mikey & Mona, Mutant Sitters does6

The 6 Cards

Similar Commanders

Commanders that share the most with Mikey & Mona, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion page