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Michelangelo, the Heart

Michelangelo, the Heart

Legendary Creature — Mutant Ninja Turtle

Michelangelo, the Heart wants a deck that keeps making its creatures bigger turn after turn. It has partner, so it can share the lead with a second partner commander.

  • Mana cost1 genericgreen
  • Green ()
  • Power / toughness2 / 1
  • RarityMythic

Trample

Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.

Partner—Character select (You can have two commanders if both have this ability.)

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Themes

Cards That Fit Michelangelo, the Heart

Picked for what they do in Michelangelo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Michelangelo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Michelangelo, the Heart

explain how Michelangelo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Jan 2026

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wizards of the Coast 27 Jan 2026

Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

Wizards of the Coast 27 Jan 2026

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

Wizards of the Coast 27 Jan 2026

If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Pizza Face (a Legendary Artifact Creature — Food Mutant) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost). You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

Wizards of the Coast 27 Jan 2026

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

Wizards of the Coast 27 Jan 2026

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

Wizards of the Coast 27 Jan 2026

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

Wizards of the Coast 27 Jan 2026

Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Food tokens.

Wizards of the Coast 27 Jan 2026

To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

Wizards of the Coast 27 Jan 2026

Whatever you do, don't eat the cards. (Also, don't make the pizzas pictured on the cards. You don't have the digestive system of a Ninja Turtle.)

Wizards of the Coast 27 Jan 2026

You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.

11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Michelangelo, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageFood TokensFood tokens are artifacts you can pay 2 mana, tap and sacrifice to gain 3 life, and many Food cards also reward you for sacrificing them.Open the Food Tokens page