- Commander Nexus
- Commanders
- Michelangelo, Game Master
Command zone
Michelangelo, Game Master
Legendary Creature — Mutant Ninja Turtle
Michelangelo, Game Master wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Mutants, Ninjas or Turtles.
- Mana cost
- Green ()
- Power / toughness3 / 3
- RarityCommon
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo.
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- Archetypes
- Themes
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- Mutants
- Ninjas
- Turtles
- Tags
Cards That Fit Michelangelo, Game Master
Picked for what they do in Michelangelo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Michelangelo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Michelangelo, Game Master does6
Rulings for Michelangelo, Game Master
explain how Michelangelo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Some disappear abilities, such as those of the above cards, are triggered abilities with intervening if clauses. If a permanent hasn't left the battlefield under your control that turn by the time the disappear ability would trigger, it won't trigger at all.
1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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