Skip to content
  1. Commander Nexus
  2. Commanders
  3. Mister Hyde, Monster Within

Command zone

Mister Hyde, Monster Within

Mister Hyde, Monster Within

Legendary Creature — Human Villain

Mister Hyde wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Villains.

  • Mana cost2 genericgreen
  • Green ()
  • Power / toughness2 / 2
  • RarityUncommon

At the beginning of your upkeep, choose one —

• Put a +1/+1 counter on Mister Hyde.

• Remove a counter from a creature you control. If you do, draw a card.

Build a deck with Mister Hyde Find it in the app

Archetypes
Themes

Cards That Fit Mister Hyde, Monster Within

Picked for what they do in Mister Hyde's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mister Hyde's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Mister Hyde, Monster Within does6

The 6 Cards

Similar Commanders

Commanders that share the most with Mister Hyde, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page