Skip to content
  1. Commander Nexus
  2. Commanders
  3. Moku, Meandering Drummer

Command zone

Moku, Meandering Drummer

Moku, Meandering Drummer

Legendary Creature — Human Bard Ally

Moku wants a deck that plays cheap creatures and attacks from the first turns. It also suits a deck that casts lots of instant and sorcery spells.

  • Mana cost1 genericred
  • Red ()
  • Power / toughness2 / 2
  • RarityUncommon

Whenever you cast a noncreature spell, you may pay 1 generic. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn.

Build a deck with Moku Find it in the app

Themes

Cards That Fit Moku, Meandering Drummer

Picked for what they do in Moku's deck. When two cards do the same job, the one with the lower comes first. All of them fit Moku's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Moku, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageHaste EnablerLets your creatures attack or use tap abilities the turn they arrive, instead of waiting out summoning sickness. Rhythm of the Wild, AngerOpen the Haste Enabler pageOverrunMakes your whole team bigger at once, usually with trample or another way past blockers. It turns a big group of creatures into a winning attack. Craterhoof Behemoth, Akroma's WillOpen the Overrun pageSpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslingerRewards you for casting instants and sorceries, usually triggering each time you cast one. Storm-Kiln Artist, GuttersnipeOpen the Spellslinger pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page