Skip to content
  1. Commander Nexus
  2. Commanders
  3. Morlun, Devourer of Spiders

Command zone

Morlun, Devourer of Spiders

Morlun, Devourer of Spiders

Legendary Creature — Vampire Villain

Morlun wants a deck that deals damage straight to its opponents. It also works in a deck built around Vampires or Villains.

  • Mana costXblackblack
  • Black ()
  • Power / toughness2 / 1
  • RarityRare

Lifelink

Morlun enters with X +1/+1 counters on him.

When Morlun enters, he deals X damage to target opponent.

Build a deck with Morlun Find it in the app

Archetypes

Cards That Fit Morlun, Devourer of Spiders

Picked for what they do in Morlun's deck. When two cards do the same job, the one with the lower comes first. All of them fit Morlun's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Morlun, Devourer of Spiders does6

The 6 Cards

Similar Commanders

Commanders that share the most with Morlun, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value page