Skip to content
  1. Commander Nexus
  2. Commanders
  3. Titanium Man

Command zone

Titanium Man

Titanium Man

Legendary Artifact Creature — Human Villain

Titanium Man wants a deck that deals damage straight to its opponents. It also works in a deck built around Artifact Creatures, Humans or Villains.

  • Mana cost2 genericblackblack
  • Black ()
  • Power / toughness3 / 4
  • RarityUncommon

Whenever Titanium Man attacks, choose one —

• Titanium Man gains flying until end of turn.

• Titanium Man deals 1 damage to any target.

Build a deck with Titanium Man Find it in the app

Archetypes

Cards That Fit Titanium Man

Picked for what they do in Titanium Man's deck. When two cards do the same job, the one with the lower comes first. All of them fit Titanium Man's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Titanium Man does6

The 6 Cards

Similar Commanders

Commanders that share the most with Titanium Man, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal page