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- Naban, Dean of Iteration
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Naban, Dean of Iteration
Legendary Creature — Human Wizard
Naban wants a deck that removes its creatures and brings them right back to reuse them. It also suits a deck that is built around one creature type, like Elves or Dragons.
- Mana cost
- Blue ()
- Power / toughness2 / 1
- RarityRare
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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- Archetypes
- Themes
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- Humans
- Wizards
Cards That Fit Naban, Dean of Iteration
Picked for what they do in Naban's deck. When two cards do the same job, the one with the lower comes first. All of them fit Naban's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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plan6
plan6
Rulings for Naban, Dean of Iteration
explain how Naban works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Abilities that apply "as [this creature] enters the battlefield," such as choosing a card name with Meddling Mage, are unaffected.
If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
If a Wizard entering the battlefield at the same time as Naban (including Naban itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you somehow control two Nabans, a Wizard entering the battlefield causes abilities to trigger three times, not four. A third Naban causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Arcane Adaptation with Wizard as the chosen creature type, a Runeclaw Bear entering the battlefield will cause any abilities it triggers to trigger an additional time.
Naban affects a Wizard's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that Wizard enters the battlefield. Such triggered abilities start with "when" or "whenever."
Naban's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
Replacement effects are unaffected by Naban's first ability. For example, a Wizard that enters the battlefield with one +1/+1 counter on it won't receive an additional +1/+1 counter.
The trigger event doesn't have to specifically refer to "Wizards." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering creature is a Wizard.
10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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