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The Blue Spirit

The Blue Spirit

Legendary Creature — Human Rogue Ally

The Blue Spirit wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Allies, Humans or Rogues.

  • Mana cost3 genericblue
  • Blue ()
  • Power / toughness2 / 4
  • RarityRare

You may cast the first creature spell you cast each turn as though it had flash.

Whenever a nontoken creature you control enters during combat, draw a card.

Build a deck with The Blue Spirit Find it in the app

Archetypes
Themes

Cards That Fit The Blue Spirit

Picked for what they do in The Blue Spirit's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Blue Spirit's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Blue Spirit does6

The 6 Cards

Similar Commanders

Commanders that share the most with The Blue Spirit, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageETB PayoffRewards you whenever your permanents enter the battlefield. It either gives you something for each arrival or makes their 'when this enters' abilities happen twice. Impact Tremors, PanharmoniconOpen the ETB Payoff pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageFlash EnablerLets you cast things at instant speed, including on other players' turns. Holding up mana and deciding later is a real advantage. Leyline of Anticipation, Emergence ZoneOpen the Flash Enabler page