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Nissa, Worldsoul Speaker

Nissa, Worldsoul Speaker

Legendary Creature — Elf Druid

Nissa wants a deck that saves up energy and spends it on stronger effects. It also suits a deck that gets a reward every time it plays a land.

  • Mana cost3 genericgreen
  • Green ()
  • Power / toughness3 / 3
  • RarityRare

Landfall — Whenever a land you control enters, you get energyenergy (two energy counters).

You may pay eight energy rather than pay the mana cost for permanent spells you cast.

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Archetypes
Themes

Cards That Fit Nissa, Worldsoul Speaker

Picked for what they do in Nissa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Nissa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Nissa, Worldsoul Speaker

explain how Nissa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Feb 2025

{E} is the energy symbol. It represents one energy counter.

Wizards of the Coast 7 Feb 2025

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Wizards of the Coast 7 Feb 2025

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

Wizards of the Coast 7 Feb 2025

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Wizards of the Coast 7 Feb 2025

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Wizards of the Coast 7 Feb 2025

Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.

Wizards of the Coast 7 Feb 2025

Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Wizards of the Coast 7 Feb 2025

Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Nissa, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.EnergyEnergy decks collect energy counters, a resource you save up across turns, then spend them on stronger effects. Energy belongs to you, not to any card, so losing your cards does not take it away.Open the Energy pageEnergy ResourceUses energy, a resource written {E} that you collect and spend. Energy sits with you rather than on any one permanent, so it survives anything that destroys your board. Aether Hub, Guide of SoulsOpen the Energy Resource pageLandfallTriggers whenever a land enters the battlefield under your control. Extra land plays and cards that pull lands out of your deck can set it off several times in one turn. Tireless Tracker Evolution SageOpen the Landfall pageLandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall page