- Commander Nexus
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- Nissa, Resurgent Animist
Command zone
Nissa, Resurgent Animist
Legendary Creature — Elf Scout
Nissa wants a deck that gets a reward every time it plays a land. It also works in a deck built around Elves, Library Manipulation or Scouts.
- Mana cost
- Green ()
- Power / toughness3 / 3
- RarityMythic
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Cards That Fit Nissa, Resurgent Animist
Picked for what they do in Nissa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Nissa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Nissa, Resurgent Animist
explain how Nissa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Each time the landfall ability resolves in a turn after the second time, you'll just add mana.
If you reveal your entire library and don't reveal an Elf or Elemental card, you'll put all revealed cards back in a random order. This uses the same physical action as shuffling, although it isn't technically a "shuffle."
Nissa's landfall ability isn't a mana ability, even though it causes you to add mana. It uses the stack and can be responded to.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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