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Nissa, Resurgent Animist

Nissa, Resurgent Animist

Legendary Creature — Elf Scout

Nissa wants a deck that gets a reward every time it plays a land. It also works in a deck built around Elves, Library Manipulation or Scouts.

  • Mana cost2 genericgreen
  • Green ()
  • Power / toughness3 / 3
  • RarityMythic

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

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Archetypes

Cards That Fit Nissa, Resurgent Animist

Picked for what they do in Nissa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Nissa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

plan6

The 6 Cards

Rulings for Nissa, Resurgent Animist

explain how Nissa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 May 2023

Each time the landfall ability resolves in a turn after the second time, you'll just add mana.

Wizards of the Coast 12 May 2023

If you reveal your entire library and don't reveal an Elf or Elemental card, you'll put all revealed cards back in a random order. This uses the same physical action as shuffling, although it isn't technically a "shuffle."

Wizards of the Coast 12 May 2023

Nissa's landfall ability isn't a mana ability, even though it causes you to add mana. It uses the stack and can be responded to.

Wizards of the Coast 8 Nov 2024

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Wizards of the Coast 8 Nov 2024

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 8 Nov 2024

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Nissa, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageLandfallTriggers whenever a land enters the battlefield under your control. Extra land plays and cards that pull lands out of your deck can set it off several times in one turn. Tireless Tracker Evolution SageOpen the Landfall pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageElvesElves are mostly green creatures, and many make extra mana, so Elf decks can play lots of creatures very quickly.Open the Elves pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page