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Numot, the Devastator

Numot, the Devastator

Legendary Creature — Dragon

Numot wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Dragons.

  • Mana cost3 genericblueredwhite
  • White, Blue, Red ()
  • Power / toughness6 / 6
  • RarityRare

Flying

Whenever Numot deals combat damage to a player, you may pay 2 genericred. If you do, destroy up to two target lands.

Build a deck with Numot Find it in the app

Archetypes
Themes

Cards That Fit Numot, the Devastator

Picked for what they do in Numot's deck. When two cards do the same job, the one with the lower comes first. All of them fit Numot's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Numot, the Devastator does6

The 6 Cards

Rulings for Numot, the Devastator

explain how Numot works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Feb 2007

You choose the targets when the ability is put on the stack, and you choose whether to pay when it resolves. You may choose zero targets. You can pay the mana even if you chose zero targets.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Numot, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURPlayers write colors as letters: W for white, U for blue, R for red. Blue is U because B was already taken by black.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal page