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Omnath, Locus of Mana

Omnath, Locus of Mana

Legendary Creature — Elemental

Omnath wants a deck that makes huge amounts of mana for giant spells. It also works in a deck built around Elementals.

  • Mana cost2 genericgreen
  • Green ()
  • Power / toughness1 / 1
  • RarityMythic

You don't lose unspent green mana as steps and phases end.

Omnath gets +1/+1 for each unspent green mana you have.

Build a deck with Omnath Find it in the app

Archetypes
Themes

Cards That Fit Omnath, Locus of Mana

Picked for what they do in Omnath's deck. When two cards do the same job, the one with the lower comes first. All of them fit Omnath's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Omnath, Locus of Mana does6

The 6 Cards

Rulings for Omnath, Locus of Mana

explain how Omnath works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Mar 2010

If a green mana you produce has certain restrictions or riders associated with it (for example, if it was produced by Ancient Ziggurat), they'll apply to that mana no matter when you spend it.

Wizards of the Coast 1 Mar 2010

Once Omnath leaves the battlefield, you have until the end of the current step or phase to spend your unspent green mana before it too is lost as normal. There is no penalty associated with this other than the loss of the mana.

Wizards of the Coast 1 Mar 2010

You can keep unspent green mana indefinitely while Omnath is on the battlefield. That means if you add a green mana during one step or phase, you can spend it during a later step or phase, or even a later turn. Other types of mana will be lost as normal as each step and phase ends.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Omnath, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageMana StorageKeeps mana from disappearing at the end of a step or turn, or makes a burst of mana last until end of turn. Normally unused mana empties as each step ends; these cards let you save it up for something enormous. Kruphix, God of Horizons, Omnath, Locus of Mana, UpwellingOpen the Mana Storage pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff page