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Sakiko, Mother of Summer

Sakiko, Mother of Summer

Legendary Creature — Snake Shaman

Sakiko wants a deck that makes huge amounts of mana for giant spells. It also works in a deck built around Shaman or Snakes.

  • Mana cost4 genericgreengreen
  • Green ()
  • Power / toughness3 / 3
  • RarityRare

Whenever a creature you control deals combat damage to a player, add that much green. Until end of turn, you don't lose this mana as steps and phases end.

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Archetypes
Themes

Cards That Fit Sakiko, Mother of Summer

Picked for what they do in Sakiko's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sakiko's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Sakiko, Mother of Summer does6

The 6 Cards

Similar Commanders

Commanders that share the most with Sakiko, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageMana StorageKeeps mana from disappearing at the end of a step or turn, or makes a burst of mana last until end of turn. Normally unused mana empties as each step ends; these cards let you save it up for something enormous. Kruphix, God of Horizons, Omnath, Locus of Mana, UpwellingOpen the Mana Storage pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur page