Skip to content
  1. Commander Nexus
  2. Commanders
  3. Opal-Eye, Konda's Yojimbo

Command zone

Opal-Eye, Konda's Yojimbo

Opal-Eye, Konda's Yojimbo

Legendary Creature — Fox Samurai

Opal-Eye wants a deck that hurts its own creatures on purpose to set off their abilities. It also works in a deck built around Defender / Walls, Foxes or Samurai.

  • Mana cost1 genericwhitewhite
  • White ()
  • Power / toughness1 / 4
  • RarityRare

Defender (This creature can't attack.)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

tap: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.

1 genericwhite: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

Build a deck with Opal-Eye Find it in the app

Archetypes

Cards That Fit Opal-Eye, Konda's Yojimbo

Picked for what they do in Opal-Eye's deck. When two cards do the same job, the one with the lower comes first. All of them fit Opal-Eye's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Opal-Eye, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.EnrageEnrage decks use creatures that do something every time they are dealt damage, then damage them on purpose to set it off. A card that damages every creature can set off all of them at once.Open the Enrage pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageDefender / WallsWalls and other creatures with defender, which cannot attack, plus the cards that put them to work anyway. Some let these creatures attack, or deal combat damage equal to their toughness instead of their power.Open the Defender / Walls pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page