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Razia, Boros Archangel

Razia, Boros Archangel

Legendary Creature — Angel

Razia wants a deck that hurts its own creatures on purpose to set off their abilities. It also works in a deck built around Angels.

  • Mana cost4 genericredredwhitewhite
  • White, Red ()
  • Power / toughness6 / 3
  • RarityRare

Flying, vigilance, haste

tap: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

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Archetypes
Themes

Cards That Fit Razia, Boros Archangel

Picked for what they do in Razia's deck. When two cards do the same job, the one with the lower comes first. All of them fit Razia's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Razia, Boros Archangel does6

The 6 Cards

Rulings for Razia, Boros Archangel

explain how Razia works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Oct 2005

If either target creature leaves the battlefield before damage is dealt, that damage won’t be redirected. It doesn’t matter if Razia leaves the battlefield.

Wizards of the Coast 1 Oct 2005

The 3 damage doesn’t have to be from the same source, and it doesn’t have to be all dealt at once. If only 2 damage is redirected, the next 1 damage will also be redirected.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Razia, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.EnrageEnrage decks use creatures that do something every time they are dealt damage, then damage them on purpose to set it off. A card that damages every creature can set off all of them at once.Open the Enrage pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageDamage ReflectionSends damage somewhere other than where it was aimed: bouncing it back at its source, or moving it onto another creature. It turns a big attack into the attacker's problem. Deflecting Palm, PariahOpen the Damage Reflection page