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Eight-and-a-Half-Tails

Eight-and-a-Half-Tails

Legendary Creature — Fox Cleric

Eight-and-a-Half-Tails wants a deck that loves coin flips, dice rolls and wild surprises. It also works in a deck built around Clerics or Foxes.

  • Mana costwhitewhite
  • White ()
  • Power / toughness2 / 2
  • RarityRare

1 genericwhite: Target permanent you control gains protection from white until end of turn.

1 generic: Target spell or permanent becomes white until end of turn.

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Archetypes
Themes

Cards That Fit Eight-and-a-Half-Tails

Picked for what they do in Eight-and-a-Half-Tails's deck. When two cards do the same job, the one with the lower comes first. All of them fit Eight-and-a-Half-Tails's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Eight-and-a-Half-Tails does6

The 6 Cards

Rulings for Eight-and-a-Half-Tails

explain how Eight-and-a-Half-Tails works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Jun 2016

A permanent spell that becomes white this way will enter the battlefield and continue to be white until end of turn.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Eight-and-a-Half-Tails, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.ChaosChaos decks fill the game with random effects like coin flips, dice rolls and random swaps, so nobody's plan goes as expected. It is built for fun and big stories more than for winning quickly.Open the Chaos pageText/Type/Color ShifterChanges what a card *is* rather than what it does: its color, its creature types, or the words in its text box. Often used to switch on cards that only interact with one color or type. Mycosynth Lattice, Leyline of the GuildpactOpen the Text/Type/Color Shifter pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page