- Commander Nexus
- Commanders
- Overseer of Vault 76
Command zone
Overseer of Vault 76
Legendary Creature — Human Advisor
Overseer of Vault 76 wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Advisors or Humans.
- Mana cost
- White ()
- Power / toughness3 / 3
- RarityRare
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
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- Archetypes
- Themes
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- Advisors
- Humans
Cards That Fit Overseer of Vault 76
Picked for what they do in Overseer of Vault 76's deck. When two cards do the same job, the one with the lower comes first. All of them fit Overseer of Vault 76's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Overseer of Vault 76 does6
Rulings for Overseer of Vault 76
explain how Overseer of Vault 76 works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If Overseer of Vault 76 and one or more other creatures with power 3 or less enter the battlefield under your control at the same time, Overseer of Vault 76’s first ability will trigger for each of them.
Overseer of Vault 76’s last ability lets you choose to remove exactly three quest counters from among permanents you control when it resolves. You can’t remove more quest counters to multiply the effect.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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