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Overseer of Vault 76

Overseer of Vault 76

Legendary Creature — Human Advisor

Overseer of Vault 76 wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Advisors or Humans.

  • Mana cost2 genericwhite
  • White ()
  • Power / toughness3 / 3
  • RarityRare

First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.

At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

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Archetypes
Themes

Cards That Fit Overseer of Vault 76

Picked for what they do in Overseer of Vault 76's deck. When two cards do the same job, the one with the lower comes first. All of them fit Overseer of Vault 76's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Overseer of Vault 76 does6

The 6 Cards

Rulings for Overseer of Vault 76

explain how Overseer of Vault 76 works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Mar 2024

If Overseer of Vault 76 and one or more other creatures with power 3 or less enter the battlefield under your control at the same time, Overseer of Vault 76’s first ability will trigger for each of them.

Wizards of the Coast 8 Mar 2024

Overseer of Vault 76’s last ability lets you choose to remove exactly three quest counters from among permanents you control when it resolves. You can’t remove more quest counters to multiply the effect.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Overseer of Vault 76, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page