- Commander Nexus
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- Ozai, the Phoenix King
Command zone
Ozai, the Phoenix King
Legendary Creature — Human Noble
Ozai wants a deck that makes huge amounts of mana for giant spells. It also suits a deck that deals one damage at a time, again and again.
- Mana cost
- Black, Red ()
- Power / toughness7 / 7
- RarityMythic
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
Build a deck with Ozai Find it in the app
- Themes
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- Humans
- Nobles
Cards That Fit Ozai, the Phoenix King
Picked for what they do in Ozai's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ozai's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Ozai, the Phoenix King
explain how Ozai works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
As long as Ozai, the Phoenix King is on the battlefield, you'll keep unspent mana as steps and phases end (although it will become red). This means you can add mana and spend it during a future step, phase, or turn. Once Ozai leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears.
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
If unspent mana has any restrictions or riders associated with it (for example, if it was produced by White Lotus Hideout), those restrictions or riders will remain associated with that mana when it becomes red.
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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