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Ozai, the Phoenix King

Ozai, the Phoenix King

Legendary Creature — Human Noble

Ozai wants a deck that makes huge amounts of mana for giant spells. It also suits a deck that deals one damage at a time, again and again.

  • Mana cost2 genericblackblackredred
  • Black, Red ()
  • Power / toughness7 / 7
  • RarityMythic

Trample, firebending 4, haste

If you would lose unspent mana, that mana becomes red instead.

Ozai has flying and indestructible as long as you have six or more unspent mana.

Build a deck with Ozai Find it in the app

Archetypes
Themes

Cards That Fit Ozai, the Phoenix King

Picked for what they do in Ozai's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ozai's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Ozai, the Phoenix King

explain how Ozai works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."

Wizards of the Coast 2 Oct 2025

Any other mana you add during combat will still be lost as normal when moving between steps of combat.

Wizards of the Coast 2 Oct 2025

As long as Ozai, the Phoenix King is on the battlefield, you'll keep unspent mana as steps and phases end (although it will become red). This means you can add mana and spend it during a future step, phase, or turn. Once Ozai leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears.

Wizards of the Coast 2 Oct 2025

Firebending abilities aren't mana abilities. They use the stack and can be responded to.

Wizards of the Coast 2 Oct 2025

If unspent mana has any restrictions or riders associated with it (for example, if it was produced by White Lotus Hideout), those restrictions or riders will remain associated with that mana when it becomes red.

Wizards of the Coast 2 Oct 2025

Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

Wizards of the Coast 2 Oct 2025

Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ozai, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageMana StorageKeeps mana from disappearing at the end of a step or turn, or makes a burst of mana last until end of turn. Normally unused mana empties as each step ends; these cards let you save it up for something enormous. Kruphix, God of Horizons, Omnath, Locus of Mana, UpwellingOpen the Mana Storage pagePingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage page