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Pang Tong, "Young Phoenix"

Pang Tong, "Young Phoenix"

Legendary Creature — Human Advisor

Pang Tong wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Advisors or Humans.

  • Mana cost1 genericwhitewhite
  • White ()
  • Power / toughness1 / 2
  • RarityRare

tap: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.

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Archetypes
Themes

Cards That Fit Pang Tong, "Young Phoenix"

Picked for what they do in Pang Tong's deck. When two cards do the same job, the one with the lower comes first. All of them fit Pang Tong's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Pang Tong, "Young Phoenix" does6

The 6 Cards

Rulings for Pang Tong, "Young Phoenix"

explain how Pang Tong works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 20 Sep 2013

If a turn has multiple combat phases, the ability can only be activated before the beginning of the declare attackers step of the first combat phase in that turn.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Pang Tong, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page