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Rashka the Slayer

Rashka the Slayer

Legendary Creature — Human Archer

Rashka the Slayer wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Archers or Humans.

  • Mana cost3 genericwhitewhite
  • White ()
  • Power / toughness3 / 3
  • RarityUncommon

Reach (This creature can block creatures with flying.)

Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

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Archetypes
Themes

Cards That Fit Rashka the Slayer

Picked for what they do in Rashka the Slayer's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rashka the Slayer's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Rashka the Slayer does6

The 6 Cards

Rulings for Rashka the Slayer

explain how Rashka the Slayer works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Oct 2004

Gets the bonus only once even if it blocks more than one black creature.

Wizards of the Coast 1 Apr 2008

This card now uses the Reach keyword ability to enable the blocking of flying creatures. This works because a creature with flying can only be blocked by creatures with flying or reach.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Rashka the Slayer, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page