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Pramikon, Sky Rampart

Pramikon, Sky Rampart

Legendary Creature — Wall

Pramikon wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Defender / Walls.

  • Mana costblueredwhite
  • White, Blue, Red ()
  • Power / toughness1 / 5
  • RarityMythic

Flying, defender

As Pramikon enters, choose left or right.

Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.

Build a deck with Pramikon Find it in the app

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Cards That Fit Pramikon, Sky Rampart

Picked for what they do in Pramikon's deck. When two cards do the same job, the one with the lower comes first. All of them fit Pramikon's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Pramikon, Sky Rampart

explain how Pramikon works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Aug 2019

If no choice was made for Pramikon (perhaps because it's actually Volrath, the Shapestealer in an impressively clever disguise), its last ability has no effect.

Wizards of the Coast 23 Aug 2019

If two Pramikons on the battlefield disagree on which direction three or more players must attack, players can't attack at all.

Wizards of the Coast 23 Aug 2019

In a multiplayer game, players may use any mutually agreeable method to determine seating order after they've chosen decks but before the game begins. If players can't agree (perhaps because Pramikon has them worried about who their nearest opponent is), players should be seated randomly.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Pramikon, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURPlayers write colors as letters: W for white, U for blue, R for red. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageDefender / WallsWalls and other creatures with defender, which cannot attack, plus the cards that put them to work anyway. Some let these creatures attack, or deal combat damage equal to their toughness instead of their power.Open the Defender / Walls page