Skip to content
  1. Commander Nexus
  2. Commanders
  3. Proft, Consulting Detective

Command zone

Proft, Consulting Detective

Proft, Consulting Detective

Legendary Creature — Human Detective

Proft wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Detectives or Humans.

  • Mana cost1 genericblue
  • Blue ()
  • Power / toughness2 / 2
  • RarityUncommon

Whenever you scry or surveil, you may pay 2 generic. If you do, put a +1/+1 counter on Proft and draw a card. (Draw after you scry or surveil.)

Build a deck with Proft Find it in the app

Archetypes
Themes
  • Detectives
  • Humans

Cards That Fit Proft, Consulting Detective

Picked for what they do in Proft's deck. When two cards do the same job, the one with the lower comes first. All of them fit Proft's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Proft, Consulting Detective does6

The 6 Cards

Rulings for Proft, Consulting Detective

explain how Proft works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 21 Aug 2026

Proft's ability goes on the stack after you finish scrying or surveilling, meaning that you've already looked at and moved those cards before choosing whether to pay {2}.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Proft, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection page