Skip to content
  1. Commander Nexus
  2. Commanders
  3. Lieutenant Commander Data

Command zone

Lieutenant Commander Data

Lieutenant Commander Data

Legendary Artifact Creature — Android Scientist

Lieutenant Commander Data wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Artifact Creatures or Scientists.

  • Mana cost2 genericblue
  • Blue ()
  • Power / toughness2 / 2
  • RarityMythic

Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data.

1 generic, Remove three counters from among creatures you control: Draw a card.

Build a deck with Lieutenant Commander Data Find it in the app

Archetypes
Themes

Cards That Fit Lieutenant Commander Data

Picked for what they do in Lieutenant Commander Data's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lieutenant Commander Data's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Lieutenant Commander Data does6

The 6 Cards

Similar Commanders

Commanders that share the most with Lieutenant Commander Data, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page