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Radiant, Archangel

Radiant, Archangel

Legendary Creature — Angel

Radiant wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Angels.

  • Mana cost3 genericwhitewhite
  • White ()
  • Power / toughness3 / 3
  • RarityRare

Flying, vigilance

Radiant gets +1/+1 for each other creature on the battlefield with flying.

Build a deck with Radiant Find it in the app

Archetypes
Themes

Cards That Fit Radiant, Archangel

Picked for what they do in Radiant's deck. When two cards do the same job, the one with the lower comes first. All of them fit Radiant's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Radiant, Archangel does6

The 6 Cards

Similar Commanders

Commanders that share the most with Radiant, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page