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Ramos, Dragon Engine

Ramos, Dragon Engine

Legendary Artifact Creature — Dragon

Ramos wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Artifact Creatures or Dragons.

  • Mana cost6 generic
  • All five colors ()
  • Power / toughness4 / 4
  • RarityMythic

Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.

Remove five +1/+1 counters from Ramos: Add whitewhiteblueblueblackblackredredgreengreen. Activate only once each turn.

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Archetypes

Cards That Fit Ramos, Dragon Engine

Picked for what they do in Ramos's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ramos's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Ramos, Dragon Engine does6

The 6 Cards

Rulings for Ramos, Dragon Engine

explain how Ramos works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Nov 2024

If you cast a colorless spell, Ramos's triggered ability triggers, but it won't get any +1/+1 counters.

Wizards of the Coast 8 Nov 2024

Ramos's triggered ability counts the number of colors a spell has (from zero to five), not how many colored mana symbols are there in its mana cost or how many colors of mana you spent.

Wizards of the Coast 8 Nov 2024

Ramos's triggered ability doesn't trigger until you've finished casting a spell, including paying all of its costs. If Ramos has fewer than five +1/+1 counters on it, there's no way to add counters with a spell and pay for that spell with the newly-added counters.

Wizards of the Coast 8 Nov 2024

Ramos's triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered or otherwise leaves the stack without resolving. In that case, use its last known information to determine what colors it was.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ramos, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine pageFast ManaA permanent that makes more mana than it cost to play, every turn, so you pull ahead from the very start. Sol Ring costs 1 and makes 2 each turn. Sol Ring Mana Vault Ancient TombOpen the Fast Mana page