- Commander Nexus
- Commanders
- Heroes in a Half Shell
Command zone
Heroes in a Half Shell
Legendary Creature — Mutant Ninja Turtle
Heroes in a Half Shell wants a deck that keeps making its creatures bigger turn after turn. It leads the ready-made Turtle Power! deck (2026).
- Mana cost
- All five colors ()
- Power / toughness5 / 5
- RarityMythic
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Build a deck with Heroes in a Half Shell Find it in the app
- Archetypes
- Themes
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- Mutants
- Ninjas
- Turtles
Cards That Fit Heroes in a Half Shell
Picked for what they do in Heroes in a Half Shell's deck. When two cards do the same job, the one with the lower comes first. All of them fit Heroes in a Half Shell's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Mutants plan6
Decks Led by Heroes in a Half Shell
Heroes in a Half Shell leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Turtle Power!Official precon
All 100 Cards
Commander · 1
Creatures · 30
- 1×Acidic Slime
- 1×April O'Neil, Live on the Scene
- 1×Baxter, Fly in the Ointment
- 1×Bebop, Skull & Crossbones
- 1×Big Mother Mouser
- 1×Biogenic Ooze
- 1×Casey Jones, Back Alley Brute
- 1×Corpsejack Menace
- 1×Dimension X Pizzasaur
- 1×Donatello, the Brains
- 1×Electric Seaweed
- 1×Irma, Part-Time Mutant
- 1×Krang, the All-Powerful
- 1×Leatherhead, Iron Gator
- 1×Leonardo, the Balance
- 1×Lita, Little Orphan Amphibian
- 1×Michelangelo, the Heart
- 1×Mona Lisa, Science Geek
- 1×Raphael, the Muscle
- 1×Rat King, Pale Piper
- 1×Ray Fillet, Wave Warrior
- 1×Roadkill Rodney
- 1×Rocksteady, Mutant Marauder
- 1×Shredder, Shadow Master
- 1×Splinter, the Mentor
- 1×Steelbane Hydra
- 1×Tempestra, Dame of Games
- 1×Tokka & Rahzar, Unsupervised
- 1×Vigor
- 1×Voracious Hydra
Instants · 6
Sorceries · 10
Artifacts · 9
Enchantments · 5
Lands · 39
- 1×Ash Barrens
- 1×Big Apple, 3 a.m.
- 1×Cinder Glade
- 1×City of Brass
- 1×Command Tower
- 1×Dragonskull Summit
- 1×Escape Tunnel
- 1×Evolving Wilds
- 1×Exotic Orchard
- 1×Fabled Passage
- 4×Forest
- 1×Grand Coliseum
- 1×Hidden Hideout
- 1×Hinterland Harbor
- 2×Island
- 2×Mountain
- 1×Path of Ancestry
- 2×Plains
- 1×Rain-Slicked Copse
- 1×Rootbound Crag
- 1×Smoldering Marsh
- 1×Sodden Verdure
- 1×Spire Garden
- 1×Sunken Hollow
- 2×Swamp
- 1×Thriving Grove
- 1×Thriving Isle
- 1×Thriving Moor
- 1×Turtle Lair
- 1×Undergrowth Stadium
- 1×Vernal Fen
- 1×Vibrant Cityscape
Rulings for Heroes in a Half Shell
explain how Heroes in a Half Shell works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If creatures you control deal combat damage to multiple players at the same time, Heroes in a Half Shell's last ability will trigger for each of those players. When one of those abilities resolves, it will put counters only on Mutants, Ninjas, and/or Turtles that dealt combat damage to the appropriate player.
1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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