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Raphael, Most Attitude

Raphael, Most Attitude

Legendary Creature — Mutant Ninja Turtle

Raphael wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Library Manipulation, Mutants or Ninjas.

  • Mana cost3 genericred
  • Red ()
  • Power / toughness4 / 3
  • RarityUncommon

Menace (This creature can't be blocked except by two or more creatures.)

Alliance — Whenever another creature you control enters, you may exile the top card of your library.

Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.

Build a deck with Raphael Find it in the app

Archetypes
Themes

Cards That Fit Raphael, Most Attitude

Picked for what they do in Raphael's deck. When two cards do the same job, the one with the lower comes first. All of them fit Raphael's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Raphael, Most Attitude

explain how Raphael works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Jan 2026

If Raphael, Most Attitude leaves the battlefield, and later another Raphael, Most Attitude enters the battlefield, it is a new object (even if the two were represented by the same card). You can't play cards exiled by the original Raphael, Most Attitude with the permission granted by the last ability of the new Raphael, Most Attitude.

Wizards of the Coast 27 Jan 2026

To play a card using the permission granted by Raphael's last ability, you must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can play a land from exile this way only during your main phase while the stack is empty and only if you have an available land play remaining for the turn.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Raphael, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw pageETB PayoffRewards you whenever your permanents enter the battlefield. It either gives you something for each arrival or makes their 'when this enters' abilities happen twice. Impact Tremors, PanharmoniconOpen the ETB Payoff pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection page