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Rem Karolus, Stalwart Slayer

Rem Karolus, Stalwart Slayer

Legendary Creature — Human Knight

Rem Karolus wants a deck that deals damage straight to its opponents. It also works in a deck built around Humans or Knights.

  • Mana cost1 genericredwhite
  • White, Red ()
  • Power / toughness2 / 3
  • RarityRare

Flying, haste

If a spell would deal damage to you or another permanent you control, prevent that damage.

If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

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Archetypes
Themes

Cards That Fit Rem Karolus, Stalwart Slayer

Picked for what they do in Rem Karolus's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rem Karolus's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Rem Karolus, Stalwart Slayer does6

The 6 Cards

Rulings for Rem Karolus, Stalwart Slayer

explain how Rem Karolus works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Sep 2021

If another effect modifies how much damage a spell would deal to an opponent or a permanent they control, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Rem's effect no longer applies.

Wizards of the Coast 24 Sep 2021

If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding 1. For example, if you cast a spell that deals 4 damage divided among any number of targets and you choose to have it deal 2 damage to a creature and 2 damage to that creature's controller, that spell will deal 3 damage to each of them instead.

Wizards of the Coast 24 Sep 2021

Rem Karolus, Stalwart Slayer's last two abilities apply only to damage dealt by spells on the stack. A spell that becomes a permanent and then deals damage won't be affected.

Wizards of the Coast 24 Sep 2021

Some spells cause other objects to deal damage, such as spells that cause two creatures to fight. Rem Karolus, Stalwart Slayer's last two abilities don't apply to damage from such effects.

Wizards of the Coast 24 Sep 2021

The additional 1 damage is dealt by the original source of damage. The additional damage isn't dealt by Rem Karolus.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Rem Karolus, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageDamage BonusAdds a flat amount to damage that is already being dealt: one or two more, every time a source you control deals it. Unlike a doubler it does not scale with the size of the hit, so it is at its best across many small instances of damage. Torbran, Thane of Red Fell, Sulfuric VaporsOpen the Damage Bonus pageDamage ReflectionSends damage somewhere other than where it was aimed: bouncing it back at its source, or moving it onto another creature. It turns a big attack into the attacker's problem. Deflecting Palm, PariahOpen the Damage Reflection pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page