- Commander Nexus
- Commanders
- Gisela, Blade of Goldnight
Command zone
Gisela, Blade of Goldnight
Legendary Creature — Angel
Gisela wants a deck that deals damage straight to its opponents. It also works in a deck built around Angels.
- Mana cost
- White, Red ()
- Power / toughness5 / 5
- RarityMythic
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Cards That Fit Gisela, Blade of Goldnight
Picked for what they do in Gisela's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gisela's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Gisela, Blade of Goldnight does6
Rulings for Gisela, Blade of Goldnight
explain how Gisela works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Gisela doubles damage dealt to opponents and permanents your opponents control from any source, including sources controlled by those opponents.
If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount and double the results. For example, if you attack with a 5/5 creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can't double the damage to 10 first and then assign 2 to the creature and 8 to the player.
If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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