Rescue Girl wants a deck that removes its creatures and brings them right back to reuse them. It also suits a deck that sends cards back to their owners' hands.
Mana cost
White ()
Power / toughness1 / 3
RarityUncommon
Flying
: Return another target permanent you control to its owner's hand. Activate only during your turn.
Picked for what they do in Rescue Girl's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rescue Girl's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageSelf-Bounce / RescueReturns a permanent to its owner's hand, often one of your own. That saves it from removal or lets its 'when this enters' ability happen again. Whitemane LionOpen the Self-Bounce / Rescue pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal pageBounceBounce decks send cards on the battlefield back to their owner's hand, to slow opponents down or to reuse their own cards. Bouncing an opponent's card makes them pay for it again; bouncing your own lets its 'when this enters' ability happen twice.Open the Bounce page
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